We are planning to use the Avatar SDK in combination with the steam vr integration of unity.
The head tracking appears to work well, but we were unable to have the hands being displayed (hand renderer can't be activated).
We tried multiple combinations, but as soon as we replace the OVRCamerarig with the steam vr camera rig, the hands don't seem to be displayed on the avatar (first and third person view)
Are we missing something in particular to have the Avatar SDK work cross-platform with the steam vr unity integration?
Any help or an example project would be appreciated.