Hi all, I have searched thoroughly for insight into this topic but to no avail.
Issue Can't see hand meshes or touch controllers in Unity editor nor .exe build.
Attempted Fixes - I've included the shaders from OVRAvatar>Content>Materials in "always included" within Unity's graphics settings. I also adjusted their #included paths and placed them in my own project's Resources file. - Double-checked that OVR SDK was up to date. - Both OVR Camera Rig and OVR Avatar prefabs are in the scene. - Oculus detects Touch Controllers when in play mode insofar as they impact the edge of my play space (blue grid is distorted and a "hole" appears when I put my hand through it).
Specs Unity 5.6.0f3 Oculus Utilities v1.15.0 OVRPlugin v1.14.1 SDK v1.17.0. No error messages of any kind