cancel
Showing results for 
Search instead for 
Did you mean: 

Avatar packets continues recording even though "RecordPackets" equal to false

cuguli
Honored Guest
We are working with local connection on separate devices for avatar sharing over TCP/IP protocol. Some devices sending their avatar from time to time, to the stream according to our consept. When they finish their jobs at the network we are setting them "recordPackets" parameter to false and "PacketRecorded -=". After some time, when they connect to stream again, their avatars playing the old records. We think this behavior a feature for mini connection breaks. But if we can't avoid this behavior, our concept not gona work. 

[Platform: Unity
Devices: Oculus rift, go
Avatar Packet Type: SDK Packet]
0 REPLIES 0