I am currently creating some GearVR application consisting of multiplayer function. As my first step, I started from building Oculus's Social Starter sample scene in Unity and here I have a problem. An avatar of players seem rotating double time unexpectedly. For example if a player turns 180 degrees, his/her avatar rotates for 360 degrees. (I have not edited anything related to the sample scene.) Does anybody know how to resove this issue?
I'm using Avatar SDK 1.16.0 Platform SDK 1.16.0 Unity 5.5.2p3