Hi, Could you please clarify that Avatar shaders are supported in universal render pipeline? beacuse we have developed the oculus avatar application in universal render pipeline it appears in pink color .
I have tried what you were trying to do. Had been successful. We need to create a script that converts all the avatar's shaders to URP shaders at the time the avatar occurs. However, I didn't know how to switch to Multi Pass Render and Single Pass Render, so I was wondering if I should do this.