01-21-2021 07:40 AM
Hair Mismatching Resolutions: DiffuseTextures 1024 (ID: 1708191947127680157) vs 2048 (ID: 0) Ensure you are using ASTC texture compression on Android or turn off CombineMeshes
at OvrAvatarMaterialManager.ValidateTextures (ovrAvatarPBSMaterialState[] materialStates) [0x00000] in <00000000000000000000000000000000>:0
at OvrAvatarSkinnedMeshPBSV2RenderComponent.Initialize (System.IntPtr renderPart, ovrAvatarRenderPart_SkinnedMeshRenderPBS_V2 skinnedMeshRender, OvrAvatarMaterialManager materialManager, System.Int32 thirdPersonLayer, System.Int32 firstPersonLayer, System.Boolean combinedMesh, ovrAvatarAssetLevelOfDetail lod, System.Boolean assignExpressiveParams, OvrAvatar avatar, System.Boolean isControllerModel) [0x00000] in <00000000000000000000000000000000>:0
at OvrAvatar.AddSkinnedMeshRenderPBSV2Component (System.IntPtr renderPart, UnityEngine.GameObject go, ovrAvatarRenderPart_SkinnedMeshRenderPBS_V2 skinnedMeshRenderPBSV2, System.Boolean isBodyPartZero, System.Boolean isControllerModel) [
06-27-2021 03:35 PM
Did you ever find a solution? I am having the same problem.
09-12-2021 12:16 PM
Did you ever find a solution? I am having the same problem.
10-06-2021 08:01 AM
I'll keep it running:
"Did you ever find a solution? I am having the same problem." 😉
Potentially related to: https://forums.oculusvr.com/t5/Unity-Development/How-to-make-Oculus-Avatar-appear-personalised/m-p/8...