03-08-2022 10:28 AM
I'm on macOS 11.3.1 and Unity version 2020.3.29. I set up the Oculus Avatar SDK exactly as described in https://developer.oculus.com/documentation/unity/unity-gs-overview/.
However, I'm unable to even get the local avatars to show up. Everything else renders, audio, environments, scenes, and hand skeletons. For example, when I utilize the CustomHandPoseExample scene, no avatars show up in the editor, in play mode, or in build mode. I keep getting these DllNotFoundException errors as evident in the screenshot below. I have redone the initial configuration 5 times now.