Is there any way to get around the huge increase in build times brought on by the avatar shaders? I understand that all the variations need to be compiled, but i'm averaging 30 minutes+ on builds when including the avatar shaders, vs. 1-2 minutes without, and its really getting in the way of quick testing.
Is there maybe a way that i can just force a default unity material instead for development builds so i'm not wasting so much time waiting?