02-01-2018 04:20 PM
protected void UpdateAvatarMaterial(Material mat, ovrAvatarMaterialState matState)
{
// Only update the material if it's a material we actively created
ovrAvatarMaterialState cachedState;
if (!materialStates.TryGetValue(mat, out cachedState))
{
return;
}
if (cachedState.Equals(matState))
{
return;
}
// mat.SetColor("_BaseColor", matState.baseColor);
mat.SetColor ("_BaseColor", Color.blue);
02-05-2018 01:48 PM