We would like to change the hand model and try a full arm rendering, and as such we would like to replace the hands by our own model ? Since the meshes are generated at runtime is it possible to replace the meshes at all? If yes do you have any pointers on how to do it?
Could someone from Oculus please give me a guide on how to use a custom hand? i tried importing the hand in 3dsmax and change it a bit and export again, but when i do that the mesh goes bananas. How can i swap the hands from the example?
can anyone help me on how to change the hands of the oculus avatar. i made a new hand mesh and also made animations for the same but couldn't find any tutorial on how to change the hands
Hello, I am using Unity VR Lightweight pipeline. The hands and controllers appear PINK. How can I change its materials to lightweight standard so they appear? I cant find the hands materials as they are generated in runtime. Please help!