Hey guys, so I've been trying to get the avatar showing custom hand poses as described in the documentation: https://developer.oculus.com/documentation/avatarsdk/latest/concepts/avatars-gsg-unity/#custom-touch... I can follow the whole tutorial but when I created the custom pose as a prefab, added it to the OvrAvatar component and compiled it on to the Go, no change is seen. Am I missing a step or does those hand poses only work on Rift models? Thanks in advance!