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DllNotFoundException: libovravatar OvrAvatarSDKManager.Update ()

nitsan
Not applicable
Hi guys,

When trying to run any of the Avatars SDK samples, or when integrating it ourselves, I get "DllNotFoundException: libovravatar OvrAvatarSDKManager.Update ()" in the console.

I'm trying Android GearVR on mac. I don't have other known issues using or building for GearVR.

Thanks!
14 REPLIES 14

Aeyori
Honored Guest


Make sure you have the Oculus software installed. Follow the link here.

libovravatar.dll is installed in this directory C:\Program Files\Oculus\Support\oculus-runtime\

Steps for using the CrossPlatform sample scene can be found in the Readme in its directory and at this link here.


Hi so I've been the problem OP has had but on Windows 
I saw that I needed to download the Oculus Software and I previously did not have it. But evem after installing, and seeing that I have the libovravatar in the directory above. I'm still getting the same error. Why would that be the case and what should I do about it?

DllNotFoundException: libovravatar
OvrAvatarSDKManager.Update () (at Assets/Oculus/Avatar/Scripts/OvrAvatarSDKManager.cs:68)

Knipsch
Honored Guest
I'm building for Quest, I'm having the same problem. It doesn't seem to be impeding functionality at all, it's just annoying to see the error pop up on my console over and over.

doukasd
Explorer
Getting the same issue here. I am on MacOS which I presume is the reason why - there is no "oculus runtime" for Mac OS yes is there?

anton_shaq
Honored Guest
I solved this by building into x_86_64 architecture instead of x_86. Didn't have to do anything else.

glenneroovy
Protege


I solved this by building into x_86_64 architecture instead of x_86. Didn't have to do anything else.




Android doesn't have x64.

p.s. also having this missing dll issue with Oculus Integration 23.1.