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[Fixed] Avatar Head Rotation Incorrect

Howaboutnot
Honored Guest
I'm using the OvrAvatar package in Unity 5.5.1, but I'm having issues with the avatars using the correct rotation.  When the user is facing any direction other than straight, the rotation of the avatar's head is incorrect, to the point where it's completely mirrored when you're turned around 180 degrees.  The pose data for the tracking is correct, but the poses used for the avatar are not.  Is this a problem with the new version of Unity, or is there something that can be fixed within the avatar scripts?

This is happening in Unity 5.5.1f1 in a blank project that only contains the OVR and OvrAvatar packages.
12 REPLIES 12

Yoirgl
Expert Protege

Ross_Beef said:

Hi there - we just released Software Update 1.12 which includes this fix as part of the SDK.
Nothing to change on your part, as this is baked into the centrally hosted SDK files.


yes thanks for the fix 🙂 glad to see some can still fight with Quaternions :smiley:
http://unwise.software/

Ross_Beef
Heroic Explorer
No worries - we're working our way through some bug triage and this one seemed particularly important!
I'll set this thread to solved.

A1_Mandeep
Honored Guest
Hey there I'm using SDK version 1.16 and still I'm facing the problem.
I invite my friend to join the room and when he move 180 degree locally the remote avatar of his which i'm seing in my room rotate around 360 degree.
Local avatar is fine but now the remote avatar has the same problem.
I'm using unity2017.2.0f3.
I'm kind of looking into this for around 2 day any help will be appreciated.