We are developing multiplayer application for oculus go. We are using oculus platform / avatar sdk for avatars. And we are using photon for multiplayer and voip connectivity. Could you please clarify how many users / avatars can be handled in the application without affecting the performance?
you'll see a performance drop after even just one. They are not mobile friendly even though they support mobile devices. You can do a few things like mesh combining, but even then you'l still have multiple draw calls, lots of memory consumption from textures and a myriad of other issues. Any oculus app like venues is using a very specialized version of the avatar system to simulate a room full of a ton of people