While I'm working on the project, the LocalAvatar hands work great, but if I build and run the hands' mesh is nowhere to be seen. The joystick and buttons still work but the hands can't be seen.
Verify that the Start with Controllers check is active but I can not see them.
Encontré la solución con este post https://forums.oculusvr.com/developer/discussion/49495/fix-missing-avatar-graphics-when-you-build-and-run-a-standalone-unity-application#latest