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Incorrect Texture Data

A1_Mandeep
Honored Guest
Hello,

I have been creating an app for oculus gear but having a strange exeption. Is says,

NotImplementedException: Unsupported texture format Count.

Which I further diagnosed and found that the texture format of some of the body part of avatar is getting count with x, y and mipCounts as 1024, 1024, 11 respectively.

I am just trying to skip those texture but can we have a stable solution to it.

I am using 1.20 version of all sdk's.



Thanks,
4 REPLIES 4

twenty-cent
Honored Guest
Hello,

I have same error and get these assetID logs :

OVR asset ID : 1327753530636353
OVR asset ID : 1920164784864405
OVR asset ID : 1957095451187014

Could you see what is causing the exception ?

Thx !

twenty-cent
Honored Guest
Hello, 
Do you have you some news about these errors ?
We are currently faced to crash issues, could you figure it out ?

Thx

l0g1k
Protege
Is there any update with this? I get this error on GearVR

Unity 2017.1.2p3
Avatar SDK 1.20
Utilities 1.21



l0g1k
Protege
OK, in my testing we can bypass this by simply removing the exception handling code and doing an early return instead.

Asset IDs which caused the error

286583438456707
1865739850346266
1957095451187014