When running the AvatarSample project in Unreal, in order to get the lipsync of the avatar to trigger, I have to speak really loudly. I see that `SilenceDetectionThresholdCVar->Set(0.0f)` in the code, so I don't know what is wrong.
When using my avatar in Oculus Home, the lipsync works fine so I know it is not a problem with my microphone.
How can I fix this?
Unreal: 4.25.1 (tried on oculus source as well as epic binary) Oculus Avatar Plugin: 1.36.0 Oculus Plugin: 1.44.0 Environment: Windows 10 x64