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Avatars / Social SDK Development
Mobile - Go/GearVR: how to remove ambient lighting...
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Mobile - Go/GearVR: how to remove ambient lighting on Avatars
Hexapuss_Steve
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03-24-2019
08:49 PM
In Unity, I am trying to light an Avatar with dynamic lights, on mobile - Go/GearVR.
On the Rift, it works as expected.
On the Go, the Avatar looks fully lit, as if using an unlit material.
Are there settings in Unity to allow dynamic lighting on mobile avatars, or is this by design?
Thanks,
Steve Hinan - METAL MULTIBALL
Avatars
lighting
mobile
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bkj
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03-25-2019
09:51 AM
point lights are a big no no, but you can try with a directional (max 3)
BOOL VR Games
Hexapuss_Steve
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03-25-2019
01:29 PM
Thanks @bkj, mobile dynamic lighting on Avatar = directional lights only.
The goal now is to remove the ambient lighting from the Avatar as it's currently flat lit, plus additive dynamic directional light.
Where is this ambient lighting coming from and how do I remove or adjust it?
I have tried using light probes, removing baked lighting and adjusting the OVR Avatar Material Manager (script) with no results.
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