rHand is a GameObject variable set to the right hand. I am calling this code in the start but it keeps returning null. I know the rig is built is start not the correct place to do this? Ultimately I am trying to dram a line from the index finger forward. Like Oculus does when in the main room.
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Hey Thanks for the response. I may have found a more elegant way to do this however.
What I have done is in my Start() I add a listener ti the AssetsDoneLoading event. After which, I get the OvrAvatarComponent and recurse through the children until I find what I am looking for.