11-03-2020 07:07 AM
11-08-2020 06:20 PM
DirtyFred said:
Hi,
I have been following the official oculus tutorial to show personalized avatars but it doesnt work. Only the bald dude is showing all the time.
I have been trying to make a new project, with the latest Oculus SDK, still doesnt work.
In the Avatar Gallery scene, provided by oculus, all the avatars look the same(that bald dude).
Does anyone know any solution?
Thank you
11-08-2020 11:01 PM
11-17-2020 01:08 AM
12-01-2020 10:33 PM
kojack said:
I just checked the latest C++ avatar sdk.It's sample app is broken too, it never passes the entitlement check and therefore never tries to load an avatar. So it just renders a grey void.I rolled back from 20.1 to 19.0. Same thing.I then discovered the Mirror sample application id is no longer valid. I changed it to my own application id and now it renders... the same default bald avatar as the Unity samples.Looking a little deeper, Entitlement is passing successfully, but ovr_GetLoggedInUserID() is always returning 0, so it always loads a default avatar. In Unity, getting the user packet had my correct user name ("kojack") with an ID of 0.But even if that was the problem, that doesn't explain why hard coded test avatar ids in the Oculus gallery sample all fail too.I see threads on here going back to august about this issue, no resolution so far.
01-12-2021 05:53 PM
07-19-2021 08:00 AM
Months later, still waiting on any news... The examples are still showing the default white avatar. The app is configured properly in App Lab and it is passing entitlements. The ID is not 0 and localAvatar.oculusUserID is being assigned before the LocalAvatar object is enabled.
09-12-2021 12:10 PM
Same problem,
The examples are still showing the default white avatar. The app is configured properly in App Lab and it is passing entitlements. The ID is not 0 and localAvatar.oculusUserID is being assigned before the LocalAvatar object is enabled.
10-06-2021 08:03 AM
Hey, did you happen to find a solution?