Is there anyone here who used the networking tools from the Platform SDK?
We managed to create a room and invite users from the friends list but we are struggling to move forward to synchronize the players movements and locations. We were using Photon before and the logic here with the SendPacket and ReadPacket seems to be different.
We were looking into exploring the Unity Social Starter Example (https://developer.oculus.com/documentation/avatarsdk/latest/concepts/avatars-sdk-unity-example-social/) but it doesn't seem to be included in the last version of the Avatars SDK, any ideas where we could download it?
Thank you for your help!
I haven't tested the invite feature yet, but it would require the following:
* two Oculus accounts, running on real oculus equipment (unity editor without DK2 or CV1 will be kicked)
* An APK with a properly formatted androidmanifest.xml uploaded to the alpha channel
* both accounts invited to the alpha channel, having accepted the invite, and downloaded the app from the oculus store.
The app on the store doesn't have to be functional. After it's been installed once, it can be uninstalled, and working test builds can be run on the phone.
I suppose those two oculus accounts would also need to be eachother's friend.
Accurate to the best of my knowledge, hope it helps 🙂
3. If you're planning to enable a Rift / Go multiplayer experience, ensure that you have created an app grouping, so you havde a shared app ID and user IDs which correspond between the two apps.
If you, like me, are using Photon for multiplayer you should check this tutorial on integrating Oculus Avatar with Photon:
I also use PhotonVoice for the avatars audio.
It works for me on the Oculus Go / Gear VR and on the Rift using the new avatars.