I've been looking through the avatar docs and searching the forum and couldn't find an answer to a question I have.
Is it possible to have a shared experience between oculus go and oculus rift using avatars? When I think about the process of how avatars are spawned by having to use the id of the generated app you would have 2 different app ids. One for the rift and one for go/gearvr. So I'm thinking it's not possible. I'm thinking the only way it might be possible it not to use the avatar system like the catan VR game. But if anyone has any insight on this please do share!
Hi @3DDarren - Yes, totally possible. Specifically, though, you need to ensure that you have created an app grouping (dev center left side nav, under your organization > settings > app groupings).
This enables you to have a shared App-scoped ID for each user.
AltSpaceVR has a Go client, Rift client, and 2D desktop client. They're not using Oculus' avatars specifically, but it shows the possibility of cross-play.
@Ross_Beef So I just grouped my apps together. They both still have different id's. Does that matter or because they are grouped they will be able to see each others avatars?
They keep different app id's despite using app grouping. This is totally okay, as you have to use those two appid's specifically in your app ( depending wether the app runs on mobile/gearvr/Go or rift ). Platform and Avatar SDK's use those two distinct app id's, in case of unity you would enter them in the respective inspector fields ( look for Platform SDK and Avatar SDK Settings in the unity menue )
@Ross_Beef Is it possible to create a moderated room that welcomes users from apps in the the same grouping? Since each moderated room is being linked to an app id I am wondering how we can achieve this.