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SocialStarter sample crash on Oculus go

voyager67
Level 2
compiles correctly but when I run it on the go, crashes with:

 W ActivityManager: Activity pause timeout for ActivityRecord{6398668 u0 com.oculus.SampleFramework/com.unity3d.player.UnityPlayerActivity t791 f}
10-21 21:07:45.595  1194  1255 W InputDispatcher: channel '664ba80 com.oculus.SampleFramework/com.unity3d.player.UnityPlayerActivity (server)' ~ Consumer closed input channel or an error occurred.  events=0x9
10-21 21:07:45.596  1194  1255 E InputDispatcher: channel '664ba80 com.oculus.SampleFramework/com.unity3d.player.UnityPlayerActivity (server)' ~ Channel is unrecoverably broken and will be disposed!
10-21 21:07:45.615  1194  7752 I WindowManager: WIN DEATH: Window{664ba80 u0 com.oculus.SampleFramework/com.unity3d.player.UnityPlayerActivity}
10-21 21:07:45.615  1194  7752 W InputDispatcher: Attempted to unregister already unregistered input channel '664ba80 com.oculus.SampleFramework/com.unity3d.player.UnityPlayerActivity (server)'

1 REPLY 1

Anonymous
Not applicable
Can you provide more info about how you're building it? Are you using a newish Unity version and the Oculus Integration asset?