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Avatars / Social SDK Development
SocialStarter sample crash on Oculus go
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SocialStarter sample crash on Oculus go
voyager67
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10-21-2018
12:15 PM
compiles correctly but when I run it on the go, crashes with:
W ActivityManager: Activity pause timeout for ActivityRecord{6398668 u0 com.oculus.SampleFramework/com.unity3d.player.UnityPlayerActivity t791 f}
10-21 21:07:45.595 1194 1255 W InputDispatcher: channel '664ba80 com.oculus.SampleFramework/com.unity3d.player.UnityPlayerActivity (server)' ~ Consumer closed input channel or an error occurred. events=0x9
10-21 21:07:45.596 1194 1255 E InputDispatcher: channel '664ba80 com.oculus.SampleFramework/com.unity3d.player.UnityPlayerActivity (server)' ~ Channel is unrecoverably broken and will be disposed!
10-21 21:07:45.615 1194 7752 I WindowManager: WIN DEATH: Window{664ba80 u0 com.oculus.SampleFramework/com.unity3d.player.UnityPlayerActivity}
10-21 21:07:45.615 1194 7752 W InputDispatcher: Attempted to unregister already unregistered input channel '664ba80 com.oculus.SampleFramework/com.unity3d.player.UnityPlayerActivity (server)'
Avatars SDK
Oculus GO
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1 REPLY
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Anonymous
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10-25-2018
12:56 PM
Can you provide more info about how you're building it? Are you using a newish Unity version and the
Oculus Integration asset
?
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