02-09-2017 03:27 AM
02-14-2017 07:56 AM
02-16-2017 06:24 AM
imperativity said:
Hi,
I am currently looking into this and will advise you on what information I find that is applicable to your situation.
02-16-2017 02:17 PM
imperativity said:
Here is an update for you regarding your query:
Customizing the amount of data being sent is not supported at this time. However, you can drive the update functions with whatever data you want.
To accomplish the hand position/rotation and head position/rotation you mentioned, look into the code inside "OvrAvatar.cs" and adjust the "Update()" method. In there the way that the SDK underneath is actually driven is through calls like these:CAPI.ovrAvatarPose_UpdateBody(sdkAvatar, bodyTransform);
CAPI.ovrAvatarPose_UpdateHands(sdkAvatar, inputStateLeft,
inputStateRight);
CAPI.ovrAvatarPose_Finalize(sdkAvatar, Time.deltaTime);
If you provide other state to those functions it will drive the avatars differently.
03-07-2017 08:27 AM
Excellent that's what i needed indeed. Thanks 🙂
03-08-2017 12:42 AM
masterchop said:
Excellent that's what i needed indeed. Thanks 🙂
If this worked for you how much did it change on your build?
Did you notice a big change? Did you manage to keep 50 players on the same room?
Another question, how did you manage 50 players at the same time. I mean how to test that?