Something just changed This was working fine until today in unity on a game we have had in development for months. as soon as you press play in unity you see your avatar hands for a few second then unity does a hard crash. disabling the local avatar object makes unity stable. This only started today. Did oculus just role out an update? Running 5.5.2p4 with 1.12 of all oculus sdk's. Re importing assets and reverting to a known good backup of the project changed nothing. HELP!!!!!!
Fresh project.. crashes as soon as the hands are involved in the localAvatar sample scene. Also crashes my other projects that worked before. Also same results in unity 5.6.0b6