11-21-2018 08:11 AM
12-21-2018 05:58 AM
imperativity said:
Hi,
Thanks for the feedback here. I'm passing your questions on to our Lipsync team for their review and input.
02-14-2019 03:30 AM
03-04-2019 10:58 PM
krzys_h said:
I was looking for the option to change the playback sequence at runtime and it turned out to be pretty easy. In Plugins\OVRLipSync\Source\OVRLipSync\Public\OVRLipSyncPlaybackActorComponent.h changeUPROPERTY(EditAnywhere, Meta = (Tooltip = "LipSync Sequence to be played"))UOVRLipSyncFrameSequence *Sequence;
toUPROPERTY(EditAnywhere, BlueprintReadWrite, Meta = (Tooltip = "LipSync Sequence to be played", ExposeOnSpawn = true))UOVRLipSyncFrameSequence *Sequence;
and rebuild the plugin. This will make it possible to set the value using normal get/set nodes, as well as expose it automatically in the "Add OVRLipSyncPlaybackActorComponent" node.