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Unity Avatar throwing exceptions

BLANX.de
Protege
Hi,

With the latest Oculus SDK in Unity 2019.4.11f I get tons of this error message. I have no clue what is causing it. It throws a lot of these and after some time it stops.
On Quest 2 in this case sometimes the avatar hands are white as if the texture can't be loaded.

NullReferenceException: Object reference not set to an instance of an object.
OvrAvatarSkinnedMeshPBSV2RenderComponent.InitializeSingleComponentMaterial (System.IntPtr renderPart, System.Int32 lodIndex) [0x00000] in <00000000000000000000000000000000>:0
OvrAvatarSkinnedMeshPBSV2RenderComponent.UpdateSkinnedMeshRender (OvrAvatarComponent component, OvrAvatar avatar, System.IntPtr renderPart) [0x00000] in <00000000000000000000000000000000>:0
OvrAvatarComponent.UpdateAvatar (System.IntPtr nativeComponent) [0x00000] in <00000000000000000000000000000000>:0

Anyone else stumbled across this?
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