The users custom avatars does not show on GearVR Social Starter example. When you play the app on GearVR and click the pad to enter Sky Cam the third person user avatar its not visible.
If you change the PlaformManager.cs file and comment out the line with:
localAvatar.oculusUserID = myID;
It will use the default blue avatar and display as expected, on PC and GearVR, but when using the user id for the custom avatar you cannot see the avatar on third person view (or Sky Cam) on the Social Starter Sample (Pad Click).
It works correctly on the Unity Editor (using a Rift) or a Standalone Rift version. The app is correctly connecting to oculus platform and retriving the user id.
I get the same results on Unity 2017-3 and Unity 5.6.3
How can I report this bug?
The same problem also happens on my cross-platform multiplayer app for Rift/GearVR using the Avatar SDK (in development).
STEPS TO REPRODUCE:
Create a New Unity Android Project in 2017.3
Import Oculus Utilities 1.21
Import Oculus Platform 1.20
Import Avatar SDK 1.20
Setup the Platform and Avatar App ID’s for Rift and Gear VR
Select the Social Starter main scene
Build Project APK and upload to the dashboard as an Alpha/Beta build…
Install on Gear VR
Start the app.. Wait for it to connect.. The ball will change to white... Click the Pad to switch to Sky Cam (third person view) (the avatar will not show)...
If you comment out the line with localAvatar.oculusUserID = myID; make a new build… the default blue avatar will show correctly.