I am new to the Avatar SDK and I have checked the doc but couldn't find if the following use-case is supported.
We would like to create say 5 to 10 personalized avatars based on the Avatar SDK models for our app and use these avatars independently, without connecting to the Platform SDK or providing an Oculus app ID, etc. The user would start our app and choose among the avatars we offer. The avatars would have all the features Avatar SDK offer in term of lipsync, tracking, etc.
The goal would be to use all the great work that has been done with the Avatar SDK and save us time in term of mesh creation, optimization, animation, etc. but without being tied to using Platform SDK or using Oculus user own personalized avatars.
To follow up on this a bit, we are interested in very much the same type of set up of being able to leverage the AvatarSDK without using Platform SDK if possible or at least in a minimal way. Is it possible to make available the sample avatars outside of the Unity asset package as we are not using Unity?