Avatars / Social SDK Development
cancel
Showing results for 
Search instead for 
Did you mean: 

Forum Posts

Avatars mouth movement

Hello, i am having trouble getting the avatars mouths to move. I have the following code. Enable Mouth Vertex Animations is also enabled on the avatar. Also, i am using Photon Voice for this.private void Update() { if (this._voipAudioSource.clip == n...

Using Lip Sync for Avatars SDK in Unity

Hello,i'm using the Avatar SDK and Photon for a multiplayer VR experience. I already got the Avatar SDK to work. But now I want the avatars to move their lips while talking over VoIP. My current script looks like this:void OnAudioFilterRead(float[] d...

michidk by Honored Guest
  • 1481 Views
  • 3 replies
  • 0 kudos

Avatar appearance

I'm using the native Avatar SDK.I have customized my avatar in the Oculus home.However, in my application, the appearance of the avatar doesn't match the customized one. I use the ovr_GetLoggedInUserID() function to get my user id, so I think it shou...

Is there an example for DirectX11?

Who knows - anywhere there is something from the Avatar SDK under DirectX11? Something simple, at least? Just for starting? And will it? I think this framework (DirectX), in games, is much much more common than the SDL used in Avatar SDK. Thanks.

AleksBak by Honored Guest
  • 327 Views
  • 2 replies
  • 0 kudos

PBS shader in the Avatar SDK samples

Hi there,I'm using the Avatar SDK 1.28 via C++ to render the Oculus Touch controllers in my application (on PC, using a Rift). The samples directory has a reference shader, AvatarFragmentShaderPBS.glsl, which looks like it might be missing some code?...

vilya by Honored Guest
  • 287 Views
  • 1 replies
  • 0 kudos

Delay to mouth morph using OVR lipsync

Hello!As I am new to the forums here, I am sorry if this was supposed to be posted with a different category, in a different location or as a "Question" instead.I am using the OVRLipSync integration for Unity, and currently experiencing a 1-2 second ...

MatiHen by Honored Guest
  • 547 Views
  • 1 replies
  • 0 kudos

Oculus Avatars on Vive/WMR

I like the Oculus Avatars and would like to use them for my Oculus users but I don't want to limit my applications to Oculus devices.I understand the Avatars are now intended to be cross-platform but I can't find any information on how you would impl...

morfaine by Honored Guest
  • 1411 Views
  • 10 replies
  • 0 kudos