Avatars / Social SDK Development
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Group Avatars and VOIP

The examples and sample code show that 2 way communication with avatars and voip can be done; but can you have a group session like in the vTalk app? where 2 or more people come together and talk?If so, how is it done? The VOIP Manager sample seems t...

Custom Grip Pose question

Hello,I managed to create a custom grip pose and saved it as a prefab in unity.In my main project i set the custom grip pose to the LeftHandCustomPose variable of the OvrAvatar when let's say the trigger is being pressed. But it instantly changes the...

Restrict avatar hands movement

I want to restrict avatar hands on particular position. For Eg: I have this patient(rigged character) seating on a chair me as a avatar touches wrist to check pulse rate, how doctor's do. I want to restrict avatar hands on patients wrist.

Suzit by Honored Guest
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[Solved] How to Scale Avatar?

Hello, i have been looking the Avatar SDK and works pretty well and i think it would be better to show the avatar than the one i was building already. The transsition was pretty smooth beside the scaling, I had the impression i saw an option for this...

Resolved! Hands - problem with AvatarSurfaceShader?

I'm testing out the Avatar sdk and I'm getting hands with polygons that appear to be drawn in the wrong order, like the shader isn't z-sorting or something, with fingers and such drawn through the palms and such. I noticed the hands use AvatarSurface...

RussG by Explorer
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Setting OvrAvatar Capabilities to body

Hi, I am trying to setup a remote third person avatar for other players, but want to disable hands (just display the body). I suppose this is what the capabilities enum is for. However when I set Capabilities to body, I get the following error:Argume...

r0b0saru by Expert Protege
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[Solved ]Networking unity 5

Hello everyone. I read the documentation here https://developer3.oculus.com/documentation/avatarsdk/latest/concepts/avatars-gsg-unity/But as I am working on a project where potentially lots of avatars might be in the same place at the same time i was...

Yoirgl by Expert Protege
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Avatars are all white

Hi guys,Working with Unity, it seems not matter what I do, the displayed avatars (LocalAvatar and RemoteAvatar prefabs) in the RemoteLoopback (or any other), always display a white avatar even though the oculus user id is correct and there is already...

nitsan by Not applicable
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Resolved! Dll unable to find

I have integrated the Oculus avatar into my application; However, without the Oculus runtime installed on the client machine the application will crash.Is there a safe way to use this library without having to specify /DelayLoad:"libovravatar.dll" in...

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helpsl by Explorer
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OCR Avatar Access To The Hands Rig

I am trying to access the hand rig via a script. I am using:origin = rHand.transform.FindChild("hands:b_r_index1");rHand is a GameObject variable set to the right hand. I am calling this code in the start but it keeps returning null. I know the rig i...

Mouth Position for VOIP

I am trying to add VOIP to remote avatars, but I am having trouble figuring out where to put the audio source. Is there a mouth transform we can access somewhere? It would also be nice if the SDK could automatically set up the source and assign the r...

owenwp by Expert Protege
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Avatars SDK - Latest 11/04/2016

The third drop of the native Avatar SDK is now available!As always, please let us know if you run into any issues so that we can work quickly to resolve them.New features in this releaseDLL and assets distributed with the Oculus runtimeYou may notice...

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Ross_Beef by Heroic Explorer
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