11-16-2018 10:48 AM
11-17-2018 08:32 AM
UnityEngine.XR.XRSettings.eyeTextureResolutionScale = 1.4f;
to set the resolution to 1440x1440 per eye. I would assume this works also for Oculus Go? I am not sure what you mean by "distance rendering is a bit low".. You can set the Clipping Plane / Far for the camera, and be sure to use mipmaps for the textures on far objects.11-20-2018 09:41 AM