cancel
Showing results for 
Search instead for 
Did you mean: 

Graffiti-game for stem with online competition

Anonymous
Not applicable
I was thinking to initiate the development of a graffiti-game that uses the sixense stem system.
The important thing would be to get the cans, colors, and different nozzles to work realistically.
Then there would be several options for how to play.

1 introductions and tutorials by graffiti artists.

2 making sketches and practicing in your own time on "legal" walls.

3 take on VR-simulations of real places under stress (a time limit for how long the train stops, or when a police car passes by), and do this individually or collaboratively in online play. It will be fun to press yourself in a collaborative effort to create an impressive painting in a certain time limit, and to be really successful you have to start with a sketch and make a practical plan with your crew-members.

It would have a online forum where you can find others to collaborate with in a crew, and you, and your crew, will be ranked and judged by others online, so that you could easily find the works of the most cherished crews.

You can save each wall you paint in game, and create your own gallery connected to your profile online.

Hopefully this kind of game could also play a part in setting a higher standard for beginners in the real graffiti-scene, or as a recreation the keeps skill alive and could help when coordinating tactics.

I actually need some to develop this, cause I am not going to have so much time but I really want to see this game come true. I have connections that could provide the expertise concerning the practical side of graffiti, colors and cans etc.

I hope somebody likes this idea, and want to step in!
3 REPLIES 3

SxKx
Expert Protege
Been thinking about the same idea but I don´t own no stem or hydra and kinect and leap don´t work too good to prototype.
A dedicated contoller by montana 😄 for example would be awesome, I remember seeing someone already create this type of device to paint on projected wall. Basically a good control scheme for the can controller is the biggest issue (nozzle figure, tilting, distance, pressure/velocity) everything else is trivial IMO.

I really regret not buyin hydra when it was still cheap, it would have made many tests possible with it´s superb tracking functionality.

Anonymous
Not applicable
Its fun that you are also into it. You are right that everything is fluff in relation to getting the core dynamic of can-painting right. When its done well all kinds of games and software could benefit from it, if its open source.

I know that "the gallery" includes painting with cans, with hydra/stem, as part of their gameplay. They have it in their demo-video, and I think you use it to mark up your way through labyrinths.

raidho36
Explorer
I've been thinking the same thing, basically. I wanted to use one hydra for positional tracking and another one for the tool handling. With STEM and one additional module, there can be both hands tracking and body tracking.

This shouldn't be hard.

I didn't thought of different nozzles because I thought of canned paint (shouldn't be a problem though), but I did thought of paint tape for masking. I also thought of additional "increased realism" mode where paint would run down if you put too much of it. One of ideas I had for selecting the paint is having a carousel of different paint cans around the user for them to pick from.