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Need help with a Model for VR[PAID]

lmaceleighton
Honored Guest
I have been working on a StargateVR project in my spare time, and I have posted a few model int he WIP section. I have gotten the Stargate fully modeled, and basically textured with some decent materials, and I like the way it looks. It could really use another hand to finish up the materials, and help get it animated. If anyone has a bit of time and could give me a hand, here is a demo of the Model. If you want to view it with the DK2...I can't remember the New UE4 shortcut but the "Tilde"... and "Stereo On" command works fine

https://www.dropbox.com/s/frz4ob9tu7o69kl/StargateVR_Testing.rar?dl=0

Anyone may feel free to download and check it out, but its just a Stargate on a floating square lol

~B
3 REPLIES 3

lmaceleighton
Honored Guest
BTW I AM willing to pay someone...well more like make a donation. Depending on the quality and all of the work.

😄

~B

lmaceleighton
Honored Guest
Ok, I get it, you all have projects to work on, and the community isn't that large, so Ill post for help in other places. BUT, has ANYONE downloaded it? I would LOVE, just some feed back on the design on the model, and to see if I got the size correct. I found more than one estimate of the Stargate and it size, so I chose this one, and it feels right to me, but I want to know what others think of it. Should I turn down graphics in unreal, and is it running smoothly for others? I have a AMD 280x and it runs pretty well, but I still get the famous studder, and it would be nice to know if it is just me or not:O)

Thanks!
~B

Aeroflux
Explorer
I know it's awfully late for feedback, but I took a look at it. I couldn't get it to recognize the Rift. "Stereo On" and "alt+enter" don't engage the rift, and ovrversion isn't recognized. I'm running .8 runtime with 4.9.2

The gate looks fine aesthetically, what's the polycount? What maps are you using at what size?