Hi all, I'm looking for a very simple program (in C++) that display a white square in oculus, using openGl. Then i will try to bind a texture on it. All i need is the code, simply as possible that display the white square in oculus, with distorted rendering. I have seen a lot of other simple example, but I'm looking for something easier. If someone can help me, thanks a lot, I'm little in trouble and I don't have a lot of time.
There is a sample called Oculus Room Tiny (GL) which is exactly this (a bare-bones example of how to initialize Oculus software and render to the headset).