The Oculus Launch Pad was a week ago, but it feels just like yesterday. I have learned so much during the weekend. I have grown as a developer from the pro's as well. My plan for the Oculus Launch Pad scholarship consideration is to create a three minute demo within the 3rd person platforming genre. I feel like this is a genre that is not utilized and perfected in VR. I would like to further this genre by creating my game as a mixture of 3rd person with the immersion of a first person platforming experience. The problem that I am facing with creating this demo is what makes a game worth playing in VR. There are plenty of 3rd person platformers out there. What makes Adventure Time's Magic Man's Head Games and Lucky's Tail unique in VR. I will be studying these to projects in order to understand what makes them special as I craft my experience. I will report my findings and my implementations for my 3rd person platfromer in my next blog post.