This week in v210, we introduced the Generative AI Mesh Gen Tool which allows creators to make textured 3D meshes for use in their worlds. Additional, exciting features were launched as well, including adding a player pooling gizmo, allowing custom audio uploads, and making it so creators can upload custom thumbnails to their worlds directly within the editor. V210 also included numerous quality of life improvements and bug fixes.
Read on for more details on Meta Horizon v210:
New Features
Introducing Mesh Generation & Texture Generation Tools: Creators using the Horizon Desktop Editor in the US, UK, and Canada can now use the Mesh Generation and Texture Generation tools in the GenAI panel. Mesh Generation enables creators to easily and quickly create 3D meshes, while Texture Generation will allow creators to modify textures of any mesh, regardless of how it’s created. For more information on our suite of GenAI tools, read ourlatest blog post. Review the documentation for Mesh Generationhere, and Texture Generation Toolshere.
Introducing the Generative AI Mesh Gen Tool: Creators using the Horizon Desktop Editor can now use the Mesh Gen tool in the GenAI panel to create textured 3D meshes for use in their worlds. Mesh Gen is rolling out this week for creators in the US, UK, and Canada for ages 13+. For more information on using Mesh Gen to create 3D meshes, review the documentationhere.
Creators can now upload custom audio to their worlds. Review the documentationhere.
Creators can now upload custom thumbnails for their worlds directly from within the desktop editor. Creators can find this option within thePublishingtab.
Quality of Life Improvements
In World Purchase (IWP) can now be initiated via a typescript inIWP PurchaseandWorld Inventory. Additional documentation and implementation guide to come. (MHCP only)
Reduced the overhead for physics triggers.
Updated the “Switch to VR” icon within the editor to be more clear.
Added new themed assets for pirates, carnivals, taverns, general store, winter holidays, school, and music as well as game boards, player pieces and dice. New assets can be found mostly under Environment, Structures, Interiors, and Toys. 10 new explosion VFX have also been added.
Creators now have the capability to choose a device model when they select the preview device to mobile. This allows creators to be able to properly adapt and preview their UI and controls to different mobile devices.
Bug Fixes
Fixed a bug where scripts made to spawn assets would not update properly and spawn assets of older versions.
Fixed a bug that could lead to creators getting rate limited when creating worlds with many game objects or changing worlds often.
Fixed a bug where assets folders could disappear from the browsing list in the editor when a large volume of folders were used.
Fixed a bug where object manipulators may disappear after one use.
Fixed a bug where top bar buttons had uneven margins.
Fixed a bug where the max distance parameter was never enforced when setting maximum grab distance.
Upcoming Release Roadmap
We've heard your feedback and we're working on shipping the following improvements in the next few releases:
Fixes to the UI disappearing when a player joins the world.
Enable the paste option in theAttach Scriptbutton.