This week in v211, people will now see release notes shown directly within the desktop editor the first time they log in after a new release. We also launched new Creator Insight Portal features that will help creators make impactful decisions based on data to their worlds. Lastly, we have quality of life improvements and bug fixes requested by the community.
Read on for more details on Meta Horizon v211:
New Features
Release notes will now show directly within the desktop editor the first time a user logs in after a new release.
New Assets: 282 New library assets have been added. These assets can be found in multiple categories and include themed assets for Hospital, High School, Industrial, Ice Palace, Space, and Horror.
Quality of Life Improvements
Added background coloring for platform buttons such asPause,Mic Settings,Emotes,Leaving World, etc. This allows players to more easily see platform buttons where previously they were difficult to see in light environments.
Bug Fixes
Typescript raycasting API fixes.
Fixed a bug where the paste option was not available in theAttach Scriptbutton.
Fixed a bug where locally owned triggers were not detecting VR players on mobile leaving cross platform play impossible.
Fixed multiple bugs with asset templates including templates not properly updating scripts when accepting template updates, adding child entities not triggering overrides, and overrides occasionally unlinking asset templates from their source template.
Upcoming Release Roadmap
We've heard your feedback and we're working on shipping the following improvements in the next few releases:
Easier navigation of AI Mesh Gen assets after importing.
Improved asset thumbnail generation on generation.
Public asset library audit to provide consistent and correct orientations to create more predictable asset behaviors.