04-09-2025 11:07 AM
We’re excited to release the “FTUE (First Time User Experience) Dev Kit” Asset Template along with an example usage file: “FTUE Dev Kit w/ Example.” This toolkit is designed to help creators build intuitive First Time User Experiences (FTUEs) in their worlds—similar to an OOOBE or NUX flow.
If you are looking for it simply go to: Asset Library > Public Assets > Sort by Newest > FTUE Dev Kit or FTUE Dev Kit w/ Example
Special thanks to @PigeonNo12 for reviewing this release and contributing to its development! Let us know your thoughts below and happy creating!
04-09-2025 11:54 AM
is there some delay on this showing up?
Looking in Asset Library > Public Assets both in VR and Desktop, and I do not see it yet.
04-09-2025 03:17 PM
There was a delay. You should now see the FTUE Dev Kit w/ Example in the asset library. The kit without example should be available tomorrow.
04-16-2025 11:35 AM
Hi there! Hope you're doing well. really glad to be here! 🙂
First of all, I just wanted to say amazing work on the "FTUE dev kit w/example" asset. It's incredibly well thought out and super helpful, especially for understanding how to guide players through their first-time experience. You've clearly put a lot of care and effort into it, and it's much appreciated!
As I’ve been testing it out, I’ve found it really interesting and inspiring. I was wondering: is there a way to make it work locally, so that the interface and processes (like objective tracking, etc.) are handled independently for each player?
I tried switching the scripts to “local,” but then it stops functioning properly. And when I test with a teammate in the editor, it seems like everything is shared—we can't interact with the system separately.
This kind of issue has come up for me in other projects too, where I struggle to get interfaces and logic to behave per player. Any insights or guidance you might have would mean a lot!
Thanks again for sharing your work, it's been a great learning tool already.