03-20-2025 07:36 AM
In working with populating my world, I decided to use some of the public assets.
Many of the objects are just 1 nice object. Some have sub-objects, which is good if I want to alter them a bit.
However, some objects, by looking at the tree, have 20-30 objects compositing them. This can potentially lead to running out of resources. I found things like the "school science chemistry table" one to have over 10 objects.
Removing these objects, in favor of using single-object assets, prevents your world from getting bogged down in the Desktop Editor.
So when you drop an asset, see how many objects it has.