- `Player.sprintMultiplier` property allows controlling how much faster sprinting is than walking
- default is 1.4
- range is 1 - 10
- value of 1 disables sprinting
- `CodeBlockEvents` collection of events has comments describing which are broadcast, and whether from the server or the client.
- some of this info seems incorrect?
- says you "can't" send built in events, but pretty sure you can, if you want to
- says that OnPlayerEnter/ExitInteractionMode is broadcast on the client, but pretty sure it is broadcast on the server, too.
- `Player.disableSystemControls()` now takes an optional boolean `tapAnywhereDisabled`
- defaults to `false` for legacy behavior
- not _exactly_ clear what it's for. I have noticed that `disableSystemControls()` previously did not disable _all_ system controls.
- new `AvatarPoseGizmo`
- `player` property support putting a player in a pose gizmo (e.g. seat) and booting them out
- `exitAllowed` property supports locking them in the seat
- `setCanUseForPlayers()` controls which players can use the pose gizmo (e.g. 'reserved seating')
- `resetCanUseForPlayers()` removes per player restrictions
- `canPlayerUse()` tells you if a player is allowed to the gizmo
- new `OnPlayerEnterAvatarPoseGizmo` and `OnPlayerExitAvatarPoseGizmo` to find out when players sit down and get back up
_**NOTE**_: the behavior change to `OnPlayerEnterFocusedInteraction` and `OnPlayerExitFocusedInteraction` from v213 was reverted. It now once again acts the way it did in v212 (i.e. not tied to zooming in/out of Custom UI)