05-07-2025 12:53 PM
The die I have in my world is grabbable but the only way a player can roll is to "drop" it with the automatically assigned icon (it's in the lower left). I don't believe I am assigning throw correctly as a primary icon since nothing happens when I test it. Is there another step to this?
05-08-2025 01:26 PM
Have you taken a look at this Throwing documentation to ensure you have the grabbable object properties configured properly? There is also an example code as well in that article.