03-11-2025 04:01 PM
I attempted to use the AI, but it just gave me code that Visual Studio Code doesn't like. What's the ingredients/code where if you hit a spot, you get teleported to another spot.
I'm having difficulties with this.
Solved! Go to Solution.
03-11-2025 04:15 PM
This is a very simple implementation:
1) Add a trigger gizmo to the world
2) Add a script to the world, with the code specified above
3) Attach the script to the gizmo
4) Add a Spawn Point gizmo, and connect it to the properties of the trigger
If everything is connected, the player will get teleported to the Spawn Point location when they enter the trigger.
Note that the trigger is invisible in preview mode, so you might want to add some geometry around it, so the players know where to go, unless your intention is to keep it hidden.
03-11-2025 04:15 PM
This is a very simple implementation:
1) Add a trigger gizmo to the world
2) Add a script to the world, with the code specified above
3) Attach the script to the gizmo
4) Add a Spawn Point gizmo, and connect it to the properties of the trigger
If everything is connected, the player will get teleported to the Spawn Point location when they enter the trigger.
Note that the trigger is invisible in preview mode, so you might want to add some geometry around it, so the players know where to go, unless your intention is to keep it hidden.
03-11-2025 04:37 PM
I'm almost there.
However, here's where I'm stuck:
It's not liking my import statement.
03-11-2025 04:42 PM
Did you create and opened the script through the Desktop Editor? If not, that could be the issue here because horizon/core is not being recognized, causing all the errors that you see.
03-11-2025 04:43 PM
Correct. I am going thru the desktop editor. I'm having flashbacks to compilation errors when I worked with Cypress.io
03-13-2025 06:23 AM
In this morning's build(today is 3/13), I was able to get teleporting to work. The reminder to myself is to turn the "world sim on", just before you do a quick "preview from here" test.
Now I can make safety "fall through" nets.
03-14-2025 08:31 AM
If you click on the three-dot button next to the play and stop buttons, you can toggle simulation on/off when you enter/exit preview mode.