05-24-2025 08:55 AM - edited 05-24-2025 03:50 PM
05-27-2025 02:44 PM
Hello ,
Thanks for the feedback and request. I have forwarded this request to be looked and see if we can assit you in this. I will reach back out if get any further updates on this.
Thank You
05-28-2025 09:33 AM
Great, thank you.
06-01-2025 07:23 AM
Did you want gravity back on when you release trigger? If so you need to add that onTriggerUp (this.player.gravity.set(9.81);).
06-01-2025 08:35 AM
It looks like you are getting speed by offset.magnitude of flightPen when the trigger was pressed and the current position of the flightPen. So the further you move the faster you move. I think it may work better if you get the position relative to the player on click. That way if its 1 to the left of player at trigger, and now you move 2 to left from player it will set player velocity to left. Unless I am missing something.
06-02-2025 11:55 AM
I'd like gravity back on when grip is released and that is working.
06-02-2025 11:59 AM
"It looks like you are getting speed by offset.magnitude of flightPen when the trigger was pressed and the current position of the flightPen. So the further you move the faster you move."
Yes, I'm trying to get any movement related to flightPen position but that's not working right now.