04-09-2025 10:12 AM
Hello Friends, I'm looking for a way to import glass models and textures. I've tried several variations of importing models/textures. From 1% opacity colours, alpha only pngs, etc. Models come in clean, textures always come in black. No other problems importing none glass models.
I design most of my models in 3ds Max then export .fbx with turbosmooth options turned off.
Any suggestions would be appreciated. If I missed a step, let me know.
Thanks,
04-09-2025 02:15 PM - edited 04-09-2025 02:16 PM
This documentation here should help you out getting semi-transparent materials working:
https://developers.meta.com/horizon-worlds/learn/documentation/custom-model-import/creating-custom-m...
Let me know if it works out for you!
04-17-2025 11:30 PM
Hey Pablos, No such luck. Ive tried for several days to get a transparent material to import into Horizon. I taught myself the basics of blender shading as Im a 3ds max guy.
Ive followed many tutorials on glass and transparent objects for Blender. But I cant get any of the dozens of variations to import correctly. They all import white. I couldnt even get a cube to import transparent or glass like.
The link you provided although helpful is vague to the actual importing a clean model. Alot of info seems to be missing or lost in translation.
Thanks for your time. Any other suggestions?
04-18-2025 07:06 AM
Would you be comfortable sharing screenshots of your current material/shader setup in Blender? This could help me identify what might be causing the issue.
If you prefer not to share, I can try to provide some specific troubleshooting steps for Horizon-compatible transparency.
04-18-2025 10:39 AM - edited 04-18-2025 11:18 AM
Hey Pablo, I have no problem sharing screenshots. But my question would be which one. As stated above. Ive tried several tutorials and many iterations of changing shader settings, adding alpha pngs, glass bsdf, etc. Im betting Im missing a switch or colour setting somewhere.
I think starting from scratch would be best. Just the basics.
I want to export a simple cube from blender to Horizon transparent enough to see thru to the other side.
I think I can build on it after that.
Thanks for your time.