05-05-2025 04:54 PM
How do you import an entire world (edited in 3ds max) back to Horizon?
05-05-2025 08:29 PM
The requirements are the same as with any mesh: make sure that the world is exported as a fbx and that it has the proper textures and materials. However, if the world is too large, you might run into the import limits: I believe it's 500 meshes and 50MB. If you stay under those limits, and it has the proper configurations (fbx, texture, materials) you should be able to import it into your assets.
05-06-2025 05:31 AM
trying to understand if each texture has to be manually uploaded when it is all embedded in fbx