05-04-2025 09:58 PM
Hello! So I'd like to build a creator game, but...
So I asked Horizon Gen AI llama whether it is possible to do persistent placement and it said I needed clarification on whether allowing users to spawn persistent objects would be against policies?
Here's the generated:
05-05-2025 05:27 AM
Is this related to this question also?
https://communityforums.atmeta.com/t5/Creator-Questions-Discussions/Allow-users-to-rotate-scale-and-...
You cannot have world persistent like you're thinking. The only persistence we have is per player only.
05-05-2025 04:40 PM
Can you explain more by "only persistence"
When a player throws an object on the floor, does this mean no one else sees it except the local player?
What if a player throws an object and hits another player? Do they not see the object hitting them?
05-05-2025 08:25 PM
The creator manual has excellent explanation of persistence data: https://developers.meta.com/horizon-worlds/learn/documentation/mhcp-program/community-tutorials/crea...
For your use case, it's not possible to persist the state of a world beyond the current instance, and each instance is independent from each other. If you want to preserve the transformation of an object, this can only be done on a per-player basis: using persistent storage to save on the player profile the position, rotation, scale, and other properties, in such way that when the player returns to the world you can read those variables to reconstruct what the player created the last time they were in the world.