04-28-2025 02:48 PM
Hello,
I was recently creating a painted skybox inside Blender and figured out how to bring it into Meta Horizon. However, I noticed the documentation button doesn’t lead anywhere, even though it appears active. I’m also based in Australia, so I don't have access to the AI tools.
I’m currently trying to figure out the three other map types through trial and error and would appreciate some clarification:
Radiance Map (256x128): I’m guessing this is an equirectangular black-and-white texture used for lighting?
Reflection Map (768x256): I assume this is similar to a Unity reflection probe, though I haven’t seen that resolution before.
Fog Map (384x64): This is a stretch, but I’m guessing it’s a depth map based on the display map, though I’m not certain.
Any information you can provide to help break down these textures would be greatly appreciated.
If I can get everything working correctly with my Blender setup, I’m planning to create a tutorial to show how to make rendered/painted skydomes in Blender for Meta Horizon.
Thanks very much for your help!
04-28-2025 04:10 PM
I have been trying to get a custom skybox working in my world as well, I also get the "this page isn't available" message when going to the documentation. I am based in Australia if that could be a cause?
04-29-2025 03:16 AM
@GoodGameGomez Can we look at the custom skybox article linked in release notes 206? They don't seem to be available to 3p. Thanks!
04-30-2025 03:06 AM
Cheers @SeeingBlue and @GoodGameGomez, For the time being if anyone has got information about how the different texture maps work for the skybox. I would appreceate it.
05-01-2025 04:03 PM
As of today, the documentation on custom skyboxes should be live! I'm working on putting together a doc that clarifies the process and requirements creating/importing custom skyboxes for Worlds. Stay tuned
05-01-2025 04:58 PM
Thanks @MKE_TheGuru