05-07-2025 03:16 PM
Took a while to find that this can be fixed from changing Motion to Animated from None
(LLMs cannot figure that one out
Can that be done in ts or is it DE only?
Solved! Go to Solution.
05-13-2025 10:09 AM
Yes.
this.entity.interactionMode.set(EntityInteractionMode.Physics);
this.entity.interactionMode.set(EntityInteractionMode.Grabbable);
this.entity.interactionMode.set(EntityInteractionMode.Both);
but strangely not "none". I workaround this by setting it back to Grabbable and setting whocangrab to no one
05-13-2025 10:09 AM
Yes.
this.entity.interactionMode.set(EntityInteractionMode.Physics);
this.entity.interactionMode.set(EntityInteractionMode.Grabbable);
this.entity.interactionMode.set(EntityInteractionMode.Both);
but strangely not "none". I workaround this by setting it back to Grabbable and setting whocangrab to no one
05-13-2025 02:42 PM - edited 05-13-2025 02:43 PM
that is a useful hack but also i wonder whether the next update would disable that
i wish the DE system would expose API in full so there is not such adhoc confusion on which component properties etc work or not when accessed programmatically